Ali's Pile of Pixels

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Zombie Melee

SoloPrototypeC#UnityDesignNetworkSmartFoxJava

Zombie Melee was a co-op multiplayer top-down shooter prototype I worked on over a decade ago. It never got to be a full game release, and remained more of a playground for ideas and learning — especially around networking, gameplay and design.

Multiplayer

The inspiration

As a kid, I was obsessed with Zombies Ate My Neighbors. The goofy weapons, spooky suburban levels, and the thrill of trying to save all the neighbors before they were killed. I always thought, what if this was an co-op over the internet?

Zombies Ate My Neighbors

The idea

The idea was simple: grab some friends (or strangers), pick your favorite device (PC, Mac, Android), and fight off waves of cartoonishly animated zombies together. The world is a dark and forested, with eerie graveyards and an overrun town at the center. You rescue survivors, level up, and collect goofy weapons to blast your way forward.

It never got to a fully polished state, but it had a certain charm — and it taught me a ton.

Stuff I did

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