Ali's Pile of Pixels

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Pure Javascript Renderer

JavaScriptRasterizerRendererLightingRay TracingGraphics

I developed a custom renderer and ray tracer in pure JavaScript to explore how lighting techniques like ambient occlusion, color bleeding, HDR, and ray-traced shadows work without the use of any graphics APIs.

No Ray Tracing Ray Tracing

What I built

The project was built entirely from scratch, including a working renderer that supports hard and soft shadows, high dynamic range lighting, and basic global illumination effects. I experimented with techniques that simulate how light bounces between surfaces and how shadows soften naturally in real life.

Using a ray tracing approach, the system could simulate subtle lighting effects like:

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