Ali's Pile of Pixels

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Pool Night

SoloUnityC#Deterministic PhysicsNetworkCross-Play

Pool Night is a multiplayer 3D pool game I worked on in 2013-2014 — and it still holds a special place in my heart. It never made it past the prototype stage, but it was once on Steam Greenlight, back when that was the only way to get your game in front of players on Steam and it received a lot of positive feedback.

This one was a labor of love. I'd always wanted a pool game that felt right — responsive, smooth, and networked without lag. So I went deep on physics and multiplayer, and the result was something I was genuinely proud of.

What Made It Special

Pool Night Visuals

Why I Still Think About It

I grew up loving billiards, and this was my way of combining that with game dev. I still think there's something special about a well-made pool game — especially one that explores new game modes and twists on the traditional format.

Pool Night never got released, but I'd love to bring it back someday — maybe with some weird alt modes, arcade rules, or physics-defying chaos. Who knows.

If you ever see a weird, stylish pool game pop up on Steam... it might just be this thing, reborn.

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