Nifty Smashers is the 3D spiritual successor to 2D Smashers—a fast-paced, cross-platform party brawler built for mobile and later expanded to PC. It kept the core energy of short, chaotic matches but added full 3D graphics, deep customization, and a progression system designed for long-term player engagement.
The game launched on iOS, Google Play, Steam, and the Epic Games Store, with a successful soft launch running for about a year. During that time, it hit a 55% conversion rate, 38% Day-1, and 18% Day-7 retention on mobile—solid numbers for a real-time multiplayer experience.
My role
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Multiplayer Architecture & Gameplay Systems
Designed and built the core gameplay and real-time networking systems to deliver a seamless cross-play experience across all platforms. -
Team Building & Leadership
Assembled and led a full game team from the ground up—gameplay, backend, UI, AI, art, and design—growing the team into a strong, cross-functional unit. -
End-to-End Production Oversight
Drove the full development lifecycle, collaborating across time zones and disciplines, while optimizing workflows and maintaining momentum from prototype to release.
Nifty Smashers expanded on everything we learned from 2D Smashers—a full-featured mobile-first fighter designed to be competitive, replayable, and built to scale.