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The Maestros

USC GamesUnreal EngineUnreal ScriptC++GameplayNetworkSteamReleased

The Maestros is a fast-paced action-RTS set in a whimsical fantasy world where armies of transforming minions clash in chaotic, punchy skirmishes. Developed at USC Games with a team of 40+ cross-disciplinary students, it eventually released on Steam and I'm proud to have been part of it.

The Team The Team

My role

I joined as a Network Gameplay Programmer, working on systems to support multiplayer combat in an RTS environment. Later, I transitioned to Gameplay Programmer, taking on more design-adjacent tasks.

Some of the features I contributed to:

Why it mattered

Working on The Maestros was my first time contributing to a large-scale game that actually shipped. It taught me how to work in a big collaborative environment, adapt to changing team structures, and own systems that real players would use in live matches.

It was also a ton of fun — watching people play and yell and cheer at events made all the grind totally worth it.

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